Bel-Ocean is a point and click adventure game. You play Jean-Chien, a disenchanted dog who has been cursed by a giant fly-fairy that makes him living the same day over and over again.
Jean Chien lives in a seaside city over polluted. The sea became became a giant pool of poop and the sun is not helping the stink by striking big time. People are trying really hard to keep their dignity though, but that's not going to last very long.
On top of that, there's also his best friend, Jean-Dauphin, killing himself every night at 3AM.
The fly-fairy has been clear on one point. To break the curse, Jean Chien has to clean the ocean during this one very day. This is up to you to take advantage of that curse to change the course of other things, like saving your best friend.
Bel-Ocean is a "classic" point&click game. The gameplay twist lies in the looping day and the need to organize your actions in order to achieve all your goals in one day. For this, the player has special tools such as : a magic map able to track the NPCs, a magic watch to travel through the hours of the day, and a magic notepad to organize your roadmap.
So you get everything you need to do the fastest run you can !
TEAM & TECHNOLOGY
Developped by Fromage Interactif, basically composed of two brothers : Charles Torris, writer, developper and music composer, and Paul Torris, designer, illustrator and animator, both passionate with videogames. Construct 2 has been chosen for efficiency and convenience, combined with the powerful Spine software for the animation. Our own dialog management system in PHP / MySQL has been made from scratch, allowing us to deal with more than 4500 lines of dialog.
We started this project 3 years ago, and now the gameplay part is finally almost done, as a complete playable alpha version already runs and rocks. We need an extra 4 month to complete the graphic assets. A devlog is available here.
However, one main question remains : shall we do some voice over for the characters?
We would need 3000€ to make it the good way, and we don't have the money. So we're thinking about crowdfunding. Why not trying ? If it fails, we'll release the game anyway, because it already works like that. And maybe that's for the best ?
Stay tuned !